![java lwjgl drawing 3d polygon tutorials java lwjgl drawing 3d polygon tutorials](https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter04/rendering_pipeline_2.png)
![java lwjgl drawing 3d polygon tutorials java lwjgl drawing 3d polygon tutorials](https://eyeofmidas.files.wordpress.com/2013/09/app_window_failure.png)
Very simple example shows many of JOGL elements that are common to all graphic programs.Model of Torus, constructed from triangles (each rectangle is two triangles where the diagonals are not shown). Models, or objects, are constructed from geometric primitives - points, lines, and polygons - that are specified by their vertices. Framebuffer, stores all bitplanes, and holds all the information that the graphics display needs to control the color and intensity of all the pixels on the screen.bit might indicate how red a particular pixel is supposed to be. Bitplane, area of memory that holds one bit of information for every pixel on the screen.Rendering, process by which a computer creates images from models and consists of pixels drawn on the screen.Pixel, is the smallest visible element the display hardware can put on the screen.Models, or objects, are constructed from geometric primitives - points, lines, and polygons - that are specified by their vertices.Convert the mathematical description of objects and their associated color information to pixels on the screen.The color might be explicitly assigned by the application, determined from specified lighting conditions, obtained by pasting a texture onto the objects, or some combination of these three actions. Calculate the color of all the objects.Arrange the objects in three-dimensional space and select the desired vantage point for viewing the composed scene.(OpenGL considers points, lines, polygons, images, and bitmaps to be primitives.) Construct shapes from geometric primitives, thereby creating mathematical descriptions of objects.Introduction to OpenGL, Rendering Pipeline CS297 Graphics with Java and OpenGL Basic Definitions